Fexmouth

Games I Love

I’ve played games the majority of my life. They have given me much joy and also insight, the way movies, books, music, and art do. Here are some of games that have affected me deeply.

I will keep adding to this list as time goes on. Games are arranged chronologically.

Feel free to leave a comment at the bottom of the page.

Metal Gear Solid

Hideo Kojima

1998, Konami

I still remember when I got this game. My sister got it for me one evening. It was unusual, because she didn’t used to do stuff like that. I read the blurb, and I thought that you played as an actual snake. I thought that was cool, that I was going to be able to be a snake.

I’ve never played a game like that. The idea that games should be like movies is natural, but the way that Metal Gear Solid went about it was novel and the most cinematic video games had ever been at the time. I was too young to understand the story, especially the political history, but I knew that it was both realistic and quirky and supernatural. That blend excited me. I finished it a handful of times.

Grim Fandango

Tim Schafer

1998, LucasArts

I did not have a powerful computer growing up. The computers I used were the ones in my dad’s home office, and those only had integrated graphics, meant for little more than word processing. That didn’t stop me from trying to play games on them, but most of the time the games would never run.

But for some reason Grim Fandango did. Perhaps this was because by the time I played it (in the early 2000s) the game was old enough that it matched with how old the computer I used it on was, too. I remember buying that game knowing full well that it will probably not run on our computer, but the cover art was so striking that I had to try. Most of the games I bought were pirated, but for some reason I got the original copy of this game. I don’t remember why.

Not only did the game work on my dad’s old computer, but it turned out to be one of the finest adventure games I had ever played. And one of the finest games I’ve ever played, period. The story, the presentation, and the puzzles all came together in an exciting, grand, and exotic tale about crime and redemption in the afterlife. The world Schafer imagined in this game is at the highest possible artistic level. I would go as far as to say this deserves a place in the canon of human artistic achievements. And it devastates me to know that, because it is a video game, it is not given the attention it deserves.

The Sims

Will Wright

2000, Electronic Arts

Before video games, when I played with toys, the dream was to have little humans that I could watch the way we watch pets. I don’t know what this means about my psyche, but I know that as a child I really wanted to play a game where what I simply live a tiny life.

I came across this game by accident. I saw the poster at a video game shop at the store. I was with my dad. I got The Sims and The Sims Livin’ Large. It only took about 10 minutes for me to know that I would fall in love with that game, and I did. Like millions of people. I loved the fact that it was about interfering, controlling, and messing with the lives of ordinary people, but the expansion packs also made it so that there was something new to do all the time. Later on, the tons of expansion would become a problem, but during this time it was easy to get the packs because at the time piracy was so rampant that pirated games were sold even in malls and cost around 2 dollars per CD.

Fallout: New Vegas

Obsidian

2010, Obsidian Entertainment

The most important thing for me when playing RPGs is the freedom. I need to be able to change my character, to make meaningful choices, as well as to affect the narrative. The first time I truly felt empowered in this way was while playing Fallout 3. I loved that game so much that I wrote my college thesis on it (to the chagrin of my conservative college professors). However, I think the epitome of the Fallout series was with New Vegas.

The gameplay was good enough, but what really captivated me with this game was the weirdness of it all. This is what I think we missed in Fallout 4, which was pretty weird but Fallout: New Vegas was weird in a way that was all its own, while remaining terrifying and bleak the way a post-apocalyptic story should be. I’ve replayed this game several times and in my latest playthrough only a year ago in 2024 I saw things I’ve never seen the other times. Given the DLCs I haven’t played yet, I think there is still much to discover.

Total War: SHOGUN 2

Creative Assembly

2011, Creative Assembly

Playing general is one of the exhilarating types of games. Although we’ve had RTS games for a long time, the realism and minute control afforded by games in the Total War series – mixed with strategy elements – creates an addictive, high-action and hectic game that is a modern classic of the war game genre.

Controlling hundreds of soldiers at a time, with different specializations, strengths, and weaknesses, is intricate and challenging. The simulation is such that with the right tactics on the battlefield, numbers could be overcome, just as in the real world. Creative Assembly have released many Total War games over the years, but the smooth, elegant design of Shogun 2 is extremely playable until today. The DLC Fall of the Samurai is also an essential companion that transforms this game into a sweeping epic that spans the ages.

Crusader Kings 2

Paradox

2012, Paradox Development Studios

I remember one of my college friends telling me about this game. He had spoken about it because he knew that I enjoyed reading about history a lot. He told me to try it. I asked what it was about, what you could do in it. And he said: Everything. I didn’t know what that meant, and I didn’t get to play this game until a few years later. But when I tried it, I realized that, although of course it was exaggeration that you could do anything, it was a merited one.

This historical sandbox took up hundreds of hours of my time. The most unique and exciting aspect is how you deal with characters, mostly, and not only land or objects. You control a human being that has families, friends, enemies. These relationships define your power, your struggles, and the fate of your realm—they are the catalyst for rebellions, the loyalties from which you gather your levies and taxes, and the family that eventually take over your role as leader.

Each individual has traits that affect how they act towards you and others. People can be greedy, lustful, intelligent, humble, good, evil, and so on. You and your family have these traits, too, and creating a good bloodline is essential for maintaining your power.

This game has dozens of DLCs that all add to its complexity. I had to play this for years before I got a good hold on the basics, and until now I am not confident that I truly understand everything it has to offer. Add to that the numerous mods, and the game is so rich that despite hundreds of hours I feel as though I could uncover much, much more.

Recently, Paradox released the third installment in the series, which also added Asia with its own ruling systems. Time will only tell if CK3 will be as remembered as fondly as CK2, or if it will even match up to all that CK2 had to offer.

Overwatch

Blizzard

2016, Blizzard Entertainment

Before this game I had never played a competitive FPS. I was terrible at it for years, and it took something like four years for me to reach mediocrity. Despite that, I was addicted to this game. The arcade shooter mechanics was enough, but the world, characters, and narrative also drew me in.

This game became particularly important to me during the pandemic. For a while people had thought of this game as practically dead. But because it had fewer players, we tended to come across the same people during matches, and in that way we became friends. I’ve met a lot of people here who became very important in my life. Sadly, when the pandemic abated, everyone returned to their ordinary lives, and though I am still in contact with some of them, most of those people have gone from my life.

Technically, this game still continues in the form of Overwatch 2. Once in a while, I still play it. But that sense of community is gone now. And that was such a big part of why I enjoyed this game past the time when Blizzard put it on the wayside. Still, as one of the first competitive games I’ve ever played, it remains important to me.

Elden Ring

Hidetaka Miyazaki

2022, FromSoftware

This game is one of the games that I think stands alongside other great works of art. It is not merely enjoyable, beautiful, addictive, or fun. To call it those things would be to overlook the aspects of this work that rises further, further above these merely pleasurable aspects. It is, through its entire production, a commentary on human ambition, suffering, and the nature of mortality. It definitely builds upon and perfects everything that FromSoftware has made before, with the Dark Souls and Demon Souls games.

The game is an open world game, and I think it is much better than other examples of the genre because the entire open world is involved in the game. In some games like Red Ded Redemption 2 and Grand Theft Auto, too much of the world is set dressing. Too much of the world are twists and turns that, while pleasant to the eye, add nothing to the game that is ludological in nature. That is to say, there is nothing to play there.

However, in Elden Ring, the temple, house, building, or structure more often than not is a dungeon, play area, the hiding place of a weapon or artifact. The world, the game, and the story are meticulously, carefully, beautifully woven together. They are not simply put side by side or placed next to each other. They are integral aspects to a cohesive and organic whole.

I finished this game several times. During my first run, I picked the whole class. I tried again and my computer crashed as the game was saving. Because there are no save slots, I lost all my progress. I tried so hard to save it, even going so far as to learn how to reprogram the save file itself, but I couldn’t. They did this so that people couldn’t cheat, but that totally fucked me over. Despite that, I realized that I didn’t mean replaying it at all. The game was designed to be replayed; that’s the mechanic with the enemies respawning when you rest. After finishing it that time, I played it around five more times.

I have yet to play the DLC. I think at some point I will play the entire game again and play it with the DLC afterwards.

Baldur’s Gate 3

Larian Studios

2023, Larian Studios

Like many people, one of the genres that I fell in love with during my earlier years of gaming is RPGs. The storytelling, the grand set pieces, and the characters came together to create compelling and affecting work. Later on, I came to prefer Western RPGs that emphasized freedom over Japanese RPGs that emphasized more linear storytelling, graphics, and music.

Apart from the Fallout and Elder Scrolls series, Baldur’s Gate stood out for me in terms of the sheer freedom given to the player to shape their character and narrative. The narrative of the game is also mature, well-written, and intelligent—which is particularly important to me. Many games are considered to have good writing when, in fact, they don’t, and the only reason they are thought to have it is because the people who judge them do so using other games, as opposed to the best stories available, which are in the form of novels, movies, and plays.

That being said, I think the best games engage with the themes and insights of the great works. This is what gives them their heightened meaning. Larian definitely achieves this in Baldur’s Gate 3, all the while incorporating these themes into the world of D&D.

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